History
Invictus was established as an independent game development studio in 1992 by Tamas Kozak and Akos Divianszky with the aim of developing state of the art computer entertainment software. Achieving this would entail the development of cutting edge technologies, to be combined with creative game ideas and new exciting gameplay. Building on our early success we decided to restructure and expand the company in 2000. In that same year we were also delighted to welcome Denes Nagymathe to the board of Directors; his revolutionary design and programming ideas are vital parts of our development efforts.
In year 2006 Invictus moved into a brand new and own office building enabling us to employ new talents and to further expand our dev team.
Location
Invictus is proud to be one of the leading game-developers of the Eastern-Central European Region. Located in Hungary, EU.
Our international approach to development has seen us working closely with publishers such as Codemasters, UK and US-based Activision, 1C in Russia, Gamepot in Japan, Joyzone in China, Gamigo in Germany, Nival in Russia and many more.
Development Team
Our expanding company comprises more than 50 talented and experienced individuals each skilled in their own particular discipline, be it managerial, art, programming, game-design or audio. We continually strive to improve all aspects of the development process, drawing on our strong creative skills and enthusiastic team to add something new and fresh to each game we work on.
Invictus is well-equipped with the necessary software and hardware infrastructure such as dev tools, test and live gaming servers, backup and file servers and security applications.
Invictus technology
The new generation of the Invictus engine technology is capable of producing many different types of games and has been designed to be both modular and platform independent. We understand that the development of a product can be approached in various ways and to that end we are happy to incorporate third-party middleware with our dev tools if this is deemed necessary, based on the schedule / costing requirements of each project. To date our engine technology has been successfully tested various platforms.
Invictus is a registered Sony Playstation2, Playstation3, PSP and Apple iPhone developer.
Racing / vehicle simulation
That said, we have recently been specializing in driving games with support for multiplayer and online gaming. One of our latest updated modules incorporates a brand new physics engine and we believe that we have now the capability to deliver the most accurate body, running gear and engine simulation ever to appear in racing games. As each of our 'vehicles' is constructed from separate 'physics objects' with their own physical properties, we are able to include the following features in our games:
- Accurate simulation of internal engine damage
- Vehicles constructed from more than 50 individual parts
- Complete body deformation 'Flapping' doors and other attached parts
- Vehicles can 'fall apart' in crashes or over time
- Car-body painting and customization method including decals
- Real time and 'in-game' tuning, repairing and assembling capabilities
- Realistic handling of 2, 4 -16 wheeled vehicles
- Accurate simulation of the effects of air and fluids (e.g. water)
- Simulation of Front-, Rear-, and All-Wheel-Drive vehicles
- Surface simulation parameters allowing for On- and Off road driving conditions.
- Novel application of Dyno 2000 simulation based on real world parameters
Online gaming
Invictus understands that the future of PC gaming lies in downloadable or streaming online games.
From year 2005 we started to develop our own new generation network engine enabling thousands of players to play the same time on the same server. We use both Peer to Peer and Client Server modes separately and even parallel if needed.
Invictus is working close with Massively Multiplayer Online (MMO) game publishers like Gamepot – Japan, Joyzone - China, Aeria Games Entertainment - US and Gamigo - Germany.
Learning from the publishers above, Invictus is proud of having the technology and know–how that enables us to create the MMO Racing game, Level-R, Project Torque.
Our online game introduces numerous custom designed vehicles and tens of licensed cars.
Our current technology backgrounds let the players to play individually and in team modes, meet friends online, participate in online tournaments, the take off-line events.
Level-R introduces NASCAR Racing, Illegal Street Racing, Rally Racing and Off-Road Racing. Apart from traditional circuit laps and ‘A to B’ races Level-R is going to offer various fun gamemodes like Capture The Flag, Police Chase, Jamboree, Show Off Events and numerous mini games.
Players can install more than 500 individual items onto their favorable cars. Items can be bought for Game Credit Points and can be optical and performance tuning elements.
Apart from car related items player can buy game point multipliers, special game mode related items, event entry tickets, avatar items, sponsor girls, GUI customization elements…and many more.
The free to download game runs in-game internet browser for the publisher’s secure on-line billing system, where players can buy Credit Points for real money or web-money.
In-game advertisement
Level-R, Invictus’ free to download - online racing game, introduces the latest in-game advertising technology, where developer, publisher, ad-agencies and advertiser companies all receive accurate online reports of views of ads per selected regions.
iPhone & PSP gaming
Invictus is pleased to work on iPhone / iPod Touch and PSP games, introducing revolunitary new solutions on this platform.
Our company works on various titles including Racing, Puzzle, Action & Adventure games.
Education
Mesharray Digital Media School, which is the most significant Hungarian institution providing trainings on the field of computer graphics, started education on the Faculty of Informatics in the Universuty of Debrecen in 2008. The official curriculum, accredited by the publisher companies, is taught by the specialists of Invictus-Games Kft. (Ltd.).This 3D Max Master Training is unique in the Eastern Hungarian region. Students meeting the requirements of the training get an official certificate issued by the publisher company and gain credit points on the Faculty of the University.